Glossary / Basic Box Score Stats

Basic Basketball Box Score Stats, Explained

Every box score is built from the same core counting stats. Below is a plain-English definition of all 19, from Points down to the Triple-Double, grouped by category. Jump straight to any one with the list on the right, or read straight through.

Scoring

Points

PTS

Points are the total number of points a player scores, worth 1 for a made free throw, 2 for a made shot inside the three-point line, and 3 for a made shot from beyond it. It's the most basic measure of scoring output, but it says nothing about efficiency, a player can score 30 points on 30 shots or on 15, and the points total alone can't tell you which.

For efficiency-adjusted scoring, see True Shooting Percentage.

Scoring Leaders

Top 5 scorers in the NBA this season, in points per game. Min. 20 GP.

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Shooting Splits

Field Goals Made

FGM

A field goal is any made shot from the floor, two-pointer or three-pointer, not counting free throws. Field Goals Made is simply the raw count of those makes in a game or season, the numerator behind Field Goal Percentage.

Field Goals Attempted

FGA

Field Goals Attempted counts every shot from the floor a player takes, whether it goes in or not, again excluding free throws. It's a proxy for shot volume and, combined with Usage Rate, for how much offensive load a player is carrying.

Field Goal Percentage

FG%

Field Goal Percentage is Field Goals Made divided by Field Goals Attempted, the share of shot attempts that go in. It treats a made three the same as a made mid-range two despite the extra point, which is exactly the gap Effective Field Goal Percentage was built to fix.

Three-Pointers Made

3PM

Three-Pointers Made is the count of made shots from beyond the three-point line, a subset of Field Goals Made. It's become one of the sport's most tracked counting stats as the league has shifted toward three-point volume over the last decade.

Three-Point Percentage

3P%

Three-Point Percentage is three-pointers made divided by three-pointers attempted. League-average three-point shooting sits in the mid-to-high 30s percent-wise, so anything comfortably above that on real volume is considered strong.

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Free Throws Made

FTM

Free Throws Made counts made free throws, the uncontested shots awarded after a shooting foul or reaching the team foul limit. Free throw volume is often a proxy for how often a player attacks the basket rather than settling for jumpers.

Free Throw Percentage

FT%

Free Throw Percentage is free throws made divided by free throws attempted. Because free throws are unguarded and taken from a fixed distance, FT% is often used as a rough proxy for a player's pure shooting touch, separate from shot creation or defense.

Rebounding

Offensive Rebounds

OREB

An offensive rebound is a missed shot recovered by the shooting team, giving them a new possession (and a fresh shot clock in most cases) instead of turning the ball over. Offensive rebounds usually come from players near the basket, and a high offensive rebound total is one of the clearest signs of an effective second-chance attack.

Defensive Rebounds

DREB

A defensive rebound is a missed shot recovered by the team that was on defense, ending the other team's possession. Defensive rebounds are more common league-wide than offensive rebounds, since the defense usually has better positioning underneath the basket.

Total Rebounds

REB

Total Rebounds is simply offensive plus defensive rebounds combined, the full count of missed shots a player recovers. For a rate-based version that adjusts for playing time and opportunity, see Rebound Percentage.

Rebound Leaders, Offensive vs. Defensive

Top 5 rebounders this season, split by where the rebound came from. Min. 20 GP.

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Offensive
Defensive

Playmaking & Defense

Assists

AST

An assist is credited to a player who passes to a teammate that immediately scores off that pass, with the scorer taking no more than a dribble or two to set up the shot. It's the standard box-score measure of playmaking, though it only captures passes that directly lead to a made basket, not the gravity or setup that creates other open looks.

Steals

STL

A steal is credited when a defensive player takes the ball away from the offense, whether by intercepting a pass or stripping a dribbler, directly causing a turnover. Steals are one of the few defensive counting stats tracked in a standard box score.

Blocks

BLK

A block is credited when a defender legally deflects a shot attempt, preventing it from being a field goal try. Like steals, blocks are an easy way to spot rim protection in a box score, though they undercount defenders who simply alter shots without touching the ball.

Playmaking vs. Disruption

This season's top playmakers next to its top two-way disruptors (steals + blocks combined). Min. 20 GP.

Assist Leaders
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Stocks Leaders (STL+BLK)
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Turnovers

TOV

A turnover is any loss of possession that isn't a missed shot, a bad pass, an offensive foul, a travel, a shot clock violation, or simply losing the ball out of bounds. High-usage, high-touch players naturally rack up more turnovers just by handling the ball more often, which is why raw turnover counts are best read alongside Turnover Percentage.

Personal Fouls

PF

A personal foul is any illegal physical contact called against a player, on either end of the floor. A player is disqualified after 6 personal fouls in a standard NBA game, and foul trouble is one of the main reasons a starter loses minutes to the bench.

Availability & Milestones

Minutes Per Game

MPG

Minutes Per Game is the average amount of game time a player logs per appearance. It's the standard way to gauge a player's role and trust level on a roster, and it's the denominator behind rate stats like Per-36 Stats.

Games Played

GP

Games Played is simply the count of games a player has appeared in during a season, regardless of how many minutes they logged. It's the basic measure of availability, and most rate stats and leaderboards set a minimum GP threshold so a hot 2-game stretch doesn't rank ahead of a full, consistent season.

Most Available This Season

The players who've suited up the most games so far this season.

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Double-Double

DD2

A double-double is a game in which a player reaches double digits (10+) in two of the five main statistical categories, points, rebounds, assists, steals, or blocks. Points and rebounds is the most common combination, since those are usually the two highest-volume categories for a given player.

Triple-Double

TD3

A triple-double is a game in which a player reaches double digits in three of those same five categories, most commonly points, rebounds, and assists. It's treated as a marker of an unusually complete, all-around performance, since it requires real production across scoring, rebounding, and playmaking in the same game.

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